Think of it this way - you are selling a car, and you advertise it honestly with its features and its flaws. Here in Brtain, it would fall under the SADFART (yes, that is the acronym) of the Consumer Rights Act, where it would be "as described". If it were specifically advertised by the retailer or manufacturer, then you would have grounds for refund (depending on your regional laws). This applies to EVERY MARKET, from cars, to household items, and more. So, no, it just doesn't work like this, and it's not just Valve. You are ADDING extra facility to what was offered and supported. You bought them in accordance with what was advertised here. That's outside of this in all ways, so you don't have so much as a leg to stand on. When you bought the games, you did NOT see advertised anywhere on Steam that they were for use with this nVidia service.
The developers have been paid, by me, as Steam verifies. So what i use to play them surely cannot be blocked by the game host after purchase, whether the developers like it or not. N4thK původně napsal:My point is that I own the games digitally, via steam account. It would be interesting to know (figures) how much exactly of noses have been cut off to spite faces. Through todays research, I'm not the only one in this same circumstance.
It doesnt change that I have a library full of games I own that i could play, now cant play so wont buy more in the future. If I had the disc, the licence police dont look which and whos hardware it gets played on?!?!? I cant see how GFN are making profit from their games? You have to have purchased it (steam) to play it. I couldnt play their games before, with GFN I could. In my instance GFN have done the soft devs a favour. Yes, technicalities, contracts and agreements go into such details.
It's not, however, a license that the games can be accessed on Steam through the paid service Geforce Now. The license you purchased on Steam is a license that the games can be accessed through Steam. Geforce Now offers a paid service, so naturally the publishers don't want someone else making a profit of their games unless it's actually agreed upon.
Yes, a separate license is needed for that. Steam does not decide which games are available for Geforce Now, that's up to the owners of the games, ergo the publishers. N4thK původně napsal:Steam has a part to play in this triangle, surely?The only part Steam plays is that they allow access to the library. I've spent most of the day researching this as I'm new to the gaming community so new nothing of the dispute.
Using GFN I purchased my kids LEGO games (which are pretty good btw), when we wouldnt have even scoped this without the access provided by GFN, forgetting the whole LEGO series in the wishlist for future purchases. The devs are going to lose out in the long run. NV dont sell the games or distribute, just host the hardware to play it on, for a cost. Steam has a part to play in this triangle, surely? I own Discs for say PC/PS4, if I use my PC/PS4 or a friends, whats the difference? If I log into Steam on a standalone at work and play there whats the difference? My point is that I own the games digitally, via steam account. The library for Geforce Now very likely will change just as much as the one for Netflix. If you purchase games solely for the use on Geforce Now, I advise you to first contact the publisher to find out how stuff is arranged and whether the game will stay on the service. So the dirty taste should be directed at Nvidia in this. Once they have correct license agreements, they could return. It has come to attention lately that Nvidia added games to its Geforce Now library for which they did not have the correct agreements with the publishers, so the publishers pulled their games. Different service, different agreements, nothing Valve has a say in. So simply put, just because a game is in your Steam library, doesn't mean it's accessible through Geforce Now. Nvidia has to make agreements withthe publishers to be allowed to add the game to the Geforce Now library. Which games are accessible, though, is completely up to developers/publishers. GFNs service allowed access to your library of games to be played now thats been pulled (from mainstream devs) whats your stance? The only relationship between Nvidia and Valve is that Geforece Now is allowed to acces Steam libraries. Its very misleading and has a dirty taste surrounding the whole ownership of a title and how the customer plays it. N4thK původně napsal:Steam, is there anything your offering customers that have purchased titles (at least 10 in the last month) that were for use on NVidea's GFN? I now cannot use any of them.